The Elite Dangerous Exploration Guide is a collection of information explaining all aspects of exploring space and getting the maximum profit in the shortest time.
Elite Dangerous Guide Exploration: preparations
- Suitable Ship (This article describes ships suitable for exploration in Elite Dangerous)
- Appropriate equipment (in this article I have described how to choose modules for the exploration ship)
- I know how to do a system scan and how to send probes to planets.
- Action plan – the place we are flying to.
- Plan for a comeback
Designating a place in space to explore in Elite Dangerous
Contrary to appearances, the exploration action plan is quite important. My observations:
- Only after you fly away 2,000 light years will you start encountering undiscovered systems or planets often enough to be enjoyable and profitable.
- Every more interesting area on the space map has already been seen by someone (but you can still find undiscovered planets)
- Automatic routing on the outer space map covers about 100 – 130 star systems (i.e. if you jump 50 light years then select a star about 5000 light years apart as your destination). Above this number, a route finding error pops up.
- There are more frequent routes for players to fly in space – choose the one where the fewest players fly (link to the space map with overlapping player activity)
Based on these premises, set a destination for yourself and be persistent in reaching it. I sometimes modify a given route when I fall into an area that is discovered (e.g. 3 more stars already discovered by someone at a jump of 50 light each, I change the direction up and down but keep the direction in the plane).
Setting components and functions in shortcut keys or on the mouse (PC version) or on a console from consoles.
– everyone has their favorite activity map on the keyboard so I will not prompt you. Not everyone uses a mouse. There are also those who play on console pads. Personally, I just emphasize that it is very important. It is all the more important that in quick exploration (which will be discussed in a moment) you perform a sequence of movements (the better you have shortcuts and the better you remember them, the faster you scan 1 star system)
Scanning the star system – a step-by-step guide
Preliminary remarks: after entering a star system, you end the flight in a hyperdrive and start automatically in a supercruise. Under any circumstances, do not exit this mode (it takes a long time to load the drive to re-enter and this mode is long). You are in an emergency because you are flying out close to the sun. It can burn your ship and you will lose all unsold scans so far. Another moment worth paying attention to is setting yourself on a new course to a new star. However, it is worth being aware of the maneuvers so as not to hit the star (especially with the quick scan technique, you can overdo it at a pace).
- You’re flying to the star. If you want to refuel – stop and refuel (I wrote about how to refuel on a star in Elite Dangerous in this article). You scan while refueling. Advantage: you save time (you can refuel and scan at the same time). Disadvantage: there are often planets hidden behind the star. You must fly away after refueling and if you want a 100% scanned star system, you must re-enter the scanning device and discover the remaining undiscovered planets. Note: It’s best to have your speakers turned on. It may happen that your ship gets hot (it may get damaged or destroyed because you stopped too close while refueling). Access to this information while scanning while operating the device is limited to an audible message.
- If you do not want to refuel and you want to scan – fly away (a few seconds after passing the star). You have 99% certainty that the planets will not be hidden behind the star. You will discover in one session all without correction (which I mentioned earlier)
At this stage, due to the possibility of discovering all planets in the star system, it is possible to make a full planet scan. I personally recommend staying in the system for longer only in the case of water, terrestrial or ammonia planets (sending probes to these planets brings additional, large financial benefits).
- You are flying to the planet the distance required for the planetary scanner to operate (about 0.21 light).
- You send the probes (here I described exactly how to scan planets quickly)
The downside to scanning planets: you waste a lot of time. Especially when the planets are far away from the star. It happened to me that I gave up (estimated flight time on a full firecracker several minutes)
The advantage of planet mapping: you make a lot of money and your nickname appears on the planet if you were the first to send the probes to a planet. Note: only passes 100% of the planet map.
- If you do not want to refuel and do not want to scan (inaccurate scanning) – you have to do several things at once: avoid the star, look for a flight point to the next one, in the meantime, if there is an opportunity (low heat level of the ship, ready drive module, uncovered flight point ) start the flight to the next star (a countdown of 4 seconds starts where you can still perform activities in the star system you are leaving), at the same time press the shortcut key on the scanning module from the cockpit (you will get general information about the number of celestial bodies in the system but you will not see what they are type – you will get it after entering the module service). There is only time for an inaccurate scan. I still have enough to see how many jumps in front of me or enter the map of the star system and see if there is a nick on the star or not. This is important information whether you fell into the area of discovery by someone or are still in uncharted territory. Advantage: Entry into star system, initial scan, exit to next star system takes about 10 seconds in total. Disadvantage: you bypass (because you don’t even know) any interesting planets. It may turn out that there were planets worth 8 million in the system, and you only did a preliminary scan and you get 50,000.
Scanning Techniques in Elite Dangerous
In fact, the quality and quantity of scanning depends on the goals I mentioned.
Objectives (quantity or quality):
- as many star discoveries as possible: Mainly inaccurate scanning. About 10 seconds for 1 star system. In fact, about 30 seconds. Why? It’s easy. From entering the system, you have 10 seconds for the main exploration activities. You will position yourself at the jump point and still have to wait until the FSD is ready to restart. After that, you have 4 seconds to fire up the FSD. And then a few seconds of hyperspace flight. On average, the entire cycle takes about 30 seconds. Except that you have about 10 seconds for activities (a window where your activities will not disturb the cycle). From time to time refueling combined with a thorough scan (usually 4 minutes – on average)
- as many discoveries as possible, e.g. of the terrestrial type, and map them: 100% accurate system scans, refueling and sending probes. Each system is from 3 minutes to 8 minutes (from average for fine scan but no mapping to average for fine scan with 1 planet mapping).
Tip: In areas where you frequently encounter exposed star systems – do so quickly. In areas where you rarely encounter stars discovered by someone, do a little slower. When you fly in and make an inaccurate scan that shows, for example, 35 celestial bodies, stop behind the star and enter the module. You will quickly find out if there are valuable undiscovered planets there. If so, scan carefully – discover all and send probes to those valuable. If it does not show signatures of valuable planets, then do not make exact scans; get out and speed to jump to the next star. Using this method, you slow down for a few seconds from time to time, but you have more confidence that you will not miss something. It is a technique that tries to reconcile quantity with quality. Moreover, you diversify your tedious activities (it’s really hard to withstand a sequence of 100 flights of 10 seconds – it just seems simple).
Back from an exploration in Elite Dangerous
Elite Dangerous offers 2 main game modes: solo or multi (the third mode, i.e. a private session with friends, is irrelevant). I strongly urge you to switch to solo mode when you return. The only danger (but easy to avoid) is npc. Remember that only the sale of your exploration data on the space station will result in the recognition of your discoveries. Destroying the ship before reaching the station will mean the loss of all information about the star systems or planets that we obtained during the expedition. In multi mode, you can meet some kid who will destroy you just because he can do it. For fun. Avoiding fighting a human is more difficult than with npc (especially since we’re talking about you are flying in an exploration ship, not built for space combat). I switch to solo mode a few jumps from inhabited human space.
Exploration in Elite Dangeros: Make Money Fast
You can quickly earn big money by flying only on exposed systems to scan valuable planets. On this page (link) make a flight plan. (you set the initial system; the radius / range of the flight and very important: the distance of the planet from the sun – sometimes it takes 10 minutes, so I advise you to select only planets in close orbits around the stars) After such a round, you can easily pull up to 100 million.
Advantage: you have a safe, high earnings
The downside: this is already some degree of hell. It is extremely boring.
Elite Dangerous Guide Exploration – rovers
You know. There are people who drag 20,000 light-years rovers to land somewhere and stay on the surface of the planet. For some, it may be a waste of the jump (shorter jump because the ship is heavier and you have to give up something to take the rovers) and thus a waste of time (you have to jump more often and refuel more often). All minerals are easily mined on planets in the space of inhabited worlds (or exchange one mineral for another).
On the other hand: why not? I wrote about goals. Everyone has to buy one.
I don’t pull jeeps, but I understand what they do.